If you are looking for a superhero role-playing game, look no further than Mutants & Masterminds, from Green Ronin Publishing.
Mutants & Masterminds has been called “the best, most exciting superhero RPG in years.” It sets “new standards in design and presentation.” It has won multiple ENnie and Pen & Paper Awards and it appeared on every critic’s “best of” list for 2002. Now the World’s Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you’ll find a complete roleplaying game that’s a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don’t let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!
I only discovered this game a couple of months ago, and I am hooked. It’s amazing how many little things have been irking me about the Champions game system for decades, and which have been fixed in Mutants & Masterminds. Someone finally did a superhero RPG right.
One thing to take care with, if you decide to pick up some of the M&M books, is to be careful to get those which are compatible with the second edition. There were quite a few rule changes between the first and second editions, and the overall quality of the second edition source material is also higher.