[x]Blackmoor Vituperative

Monday, 2010-07-19

Spoilers are the tail fins of the 21st century

Filed under: Art,Society,Technology — bblackmoor @ 19:19

Spoilers!

Monday, 2010-07-12

2003 Tiburon antenna DIY

Filed under: General — bblackmoor @ 16:19

This is an attempt to recreate a “how to” I wrote back in 2003 on replacing the 2003 Hyundai Tiburon stock antenna with an electric, retractable antenna. My memory is not the best, so any details that I have forgotten… well, they’re gone. Sorry.

Required materials

2003 Hyundai Tiburon
electric retractable antenna
10mm wrench
adjustable wrench
channel lock pliers
90 degree ratchet Phillips screwdriver
90 degree flathead screwdriver
tire iron

First, a few photos of the stock antenna. The spoiler was so shiny back then…

Step 1

Step 2

Step 3

First, start with an empty trunk, and the new antenna. I bought this one at Circuit City’s automotive department. Remember Circuit City? My car is black, so I got a black one. You can’t buy the one I used anymore, but here is one you can use instead. Amazon will tell you it does not fit a Tiburon, but it does. My original Circuit City antenna died a few years ago, and I replaced it with this one.

Step 4

Step 5

Use the 10mm wrench to remove the rear speaker enclosure. There are four bolts. Set them aside and keep them together. Make sure you remember where each bolt came from, because they aren’t all the same length. I put all of the hardware in the little round tray thing that sits on the spare tire. Very nice of Hyundai to provide a place to put things like this. This is the first bolt.

Step 6

It still amazes me how roomy the Tiburon’s trunk area is. It’s twice the size of any similar car I have seen, including the new Genesis coupe and the new Camaro.

Step 7

To get to everything, you need to remove the cargo cover…

Step 8

… put the back seats down…

Step 9

… and remove the cover from the spare tire.

Step 10

This is the second 10mm bolt.

Step 11

And this is the third 10mm bolt (wow, they really didn’t want that speaker to move, did they?). I thought I could get this done without taking out the cargo area floor. See how I am lifting it up on side to get to the third bolt? Remember that the car was brand new at the time. I didn’t know anything about it.

Step 12

This is really annoying.

Step 13

Yes, the floor has to go. There is just no way to remove the speaker with it in there. You need to take it out to run the wires, anyway.

Step 14

There we go.

Step 15

And the last one…

Step 16

Make sure you remember where each bolt came from, because they aren’t all the same length. Tricky!

Step 17

See? That one on the left is longer than the other three. If I recall correctly, it came from the topmost speaker bracket: the one on the curve of the wheel well.

Step 18

Pull the speaker enclosure out a little way…

Step 19

… and then unplug it.

Step 20

There is a panel behind the speaker enclosure held closed with three plastic-headed thumbscrews. The screws just unscrew…

Step 21

Step 22

… and they are all the same. Be careful when you screw these back in. They just need to be snug. Don’t crank down on them with any force, or you will strip the flimsy little thing they screw into.

Step 23

To get the panel off, lift out on the right-hand side, and then lift up a bit. The panel has tabs on the left and bottom that go underneath the surrounding edge.

Step 24

Use an adjustable wrench to unscrew the stock antenna and remove it.

Step 25

To disconnect the stock antenna mounting bracket, you really need a right-angle ratchet screwdriver.

Step 26

Here is the bracket. See the L-shaped silver part? The vertical part of the L is the base of the stock antenna, and the horizontal part of the L is the mounting bracket, which wraps around the base of the stock antenna and has a screw through it. That dot is the threaded end of that screw — the head of the screw is facing away from you.

Step 27

Just try unscrewing this with a regular screwdriver.

Step 28

You will need need that screw again, so set it aside and do not lose it.

Step 29

You thought that screw was hard? Now comes the hard part: unscrewing the part that holds the antenna onto the body of the car. First grab the antenna base firmly with the channel lock pliers…

Step 30

… then use the biggest flat-head screwdriver you can find to unscrew the top of the stock antenna. I tried every screwdriver I had, and I could not turn this thing. I eventually used a tire iron so that I could get some leverage. This antenna screw-top thing was really on there. I put a few wraps of electrical tape around the tire iron to (hopefully) minimize the damage if I slipped and gouged the car. I managed not to do that. I hope you are as fortunate.

Step 31

Behold: the tire iron!

Step 32

The stock antenna’s screw-top cap thing has been removed…

Step 33

… and set aside. Don’t throw this away. Actually, do not throw anything away, until you are actually done and the new antenna works. You never know what you will need.

Step 34

I didn’t hurt the car, but I did hurt myself. Twice.

Step 35

Finally, we are ready to take the old antenna out.

Step 36

Disconnect the antenna wire. Hard to believe that this antenna plug design hasn’t changed in, what, fifty or sixty years?

Step 37

Now you need the right-angle flat head screwdriver.

Step 38

That bracket is unscrewed, but it’s still tight.

Step 39

Use the screwdriver like a tiny crowbar to pry it apart…

Step 40

… and take out the antenna.

Step 41

Set it aside until you are done.

Step 42

A clean slate!

Step 43

Now for the new antenna. Unwrap everything, and read the instructions.

Step 44

You will probably want to re-use the angled bit that goes on the outside of the car.

Step 45

None of the bits and pieces that came with mine were as good a match for the shape of the fender.

Step 46

Test fit various nuts and washers to make sure you have the best combination for a smooth, professional-looking fit.

Step 47

Push the antenna up from the inside, and test out the inside bits to make sure the antenna will be firmly held in place when you are done.

Step 48

Lay everything out, and make sure you haven’t forgotten anything.

Step 49

Put the inside pieces together, and push it inside, up, and out of the hole. Then put the outside pieces on. Then tighten the outside pieces down with an adjustable wrench. Just tighten it enough to be snug, at first. You will need to be able to wiggle it around a little when you attach the inside mounting bracket.

Step 50

Loop the bracket around the base of the new antenna, then use channel lock pliers to squeeze it tight.

Step 51

Step 52

Use the right-angle ratcheting Phillips screwdriver to screw the bracket together. If you drop this screw into the fender, prepare to spend the next hour trying to find it. I was lucky: I managed to get it out of the fender with a coat hanger and a wad of masking tape.

Step 53

Once you have the bracket good and secure, go back and tighten the outer nut that holds the antenna to the body of the car. It should be tight so that it doesn’t work loose, but don’t go crazy or you’ll strip the threads and have to buy a new one and start all over again. Just tight. Not crazy-needs-a-tire-iron-to-loosen-it tight.

Now for the wiring.

Step 54

Step 55

My new antenna came with about a meter of antenna wire, one end of which was supposed to attach to the car, and the other end of which screwed onto the antenna itself. I did not even bother taking the tie-wraps off of this bundle. I just attached both ends where they went, stuck the bundle into the fender, and attached it to some other piece with electrical tape to keep it from rattling around.

Step 56

It’s in there somewhere.

Step 57

Now for the electrical portion of the installation. This is not difficult, but it’s the part that most people are either afraid of, or do badly, or both.

Step 58

I pulled all of the wires down and out from under the bottom edge of the body panel.

Step 59

Then I replaced the screw-on access panel. Really, you should not do this until you have tested everything, but it is easy enough to take back off if something doesn’t work after you have hooked up all of the wires.

A lot happens here that I did not originally photograph because I did it later. I snaked the wires under the carpet up to the front of the car, to the dashboard. I think I removed the rear seat and the center console/arm rest (not easy to do — you have to remove half the dashboard), and ran the wire under the carpet along the drivetrain hump.

Step 60

The power antenna has two hot leads: one to a “switched” source (usually the “antenna” power lead from your stereo, if it has one; otherwise, a lead on your fuse block that turns off when the key is removed from the ignition, like your cigarette lighter), and one “unswitched” source (something that always stays on, like your hazard lights). You can figure out which is which by experimentation, or with an inexpensive multimeter from Amazon. I used the sunroof fuse, and connected to it using a fuse tap (an easy to find part at most auto parts places).

Step 60a

I pulled the wire with the wire tap out so you can see clearly which one it is. Normally, it is tucked in and just goes directly to the right, into the dashboard.

Step 60b

Now, before you start bolting things back in place in the trunk, test everything. Make sure the antenna goes up when the radio is on. Make sure it goes down when the radio is off. And so on.

Is it all working? Great. Now we just put everything back together. The speaker enclosure…

Step 61

… the cargo area floor…

Step 62

… the spare tire cover…

Step 63

… and the cargo area cover.

Step 64

All done! isn’t it pretty?

Step 65

P.S. I actually went one step further.. I bought a TCS switch, which goes into one of the blanks next to the dashboard dimmer switch. I modified the TCS switch so that it’s a “holding” switch (meaning that it stays in when you push it in, until you push it again), by taking out the little “holding” wire from another set of Tiburon switches I bought (the switches for heated seats). Then I hooked the TCS switch up in series with the “switched source” antenna power lead (the one that goes to the antenna power lead on the stereo). That way, I can keep the antenna down when I am listening to my MP3 player, which is most of the time, and only put it up when I actually need it, which is almost never.

Thursday, 2010-07-01

I won something

Filed under: Entertainment,Technology — bblackmoor @ 02:18

Hey, I won something from that silly out-of-sync video I made back in May. Pretty cool, eh?

Wednesday, 2010-06-23

Opinions are like

Filed under: Society,Writing — bblackmoor @ 21:50

You get what you pay forPhilip Berne has an interesting opinion piece on SlashGear about the death of journalism as a profession. Have expertise and informed opinions become irrelevant?

Friday, 2010-06-18

June is National Safety Month

Filed under: Firearms — bblackmoor @ 15:20

Shooters head to the range during the summer, and it’s also when children will be spending more time at home. So now’s the time to review the rules of safety both when out shooting and when storing firearms in the home. Watch this short video on shooting-range safety and review the range of safety materials available from the NSSF.

Be safe.

Thursday, 2010-06-17

Uber Creepy Tour: Abandoned Six Flags New Orleans

Filed under: Entertainment,Travel — bblackmoor @ 21:28

Abandoned Six Flags New Orleans

All of us are like excited children when turned loose for a fun-filled day at an amusement park. The commotion of the enthusiastic crowd combines with mouthwatering scents of delicious snacks waiting to be gobbled up, and then mingles with flashing lights and pounding music from rides and attractions. Yet when an amusement park becomes abandoned and an eerie silence descends to blanket the decay, the atmosphere seems to twist and takes on a nightmarish vibe. Hurricane Katrina devastated New Orleans, leaving Six Flags as another of its victims. Here are 69 uber-creepy urban exploration photographs as we tour the abandoned amusement park Six Flags New Orleans.

(from Uber Creepy Tour: Abandoned Six Flags New Orleans, Web Urbanist)

IT Burnout

Filed under: Technology,Work — bblackmoor @ 11:39

Getting Things Done: The Art of Stress-Free ProductivityYou may be surprised to know that I have not always loved my job. Yes, it’s true. There have been days when I feel unappreciated, overworked, underpaid, disrespected… days when I just want to chuck my keyboard in a trash bin and go apply at the closest Starbucks.

Today is not one of those days. I am actually feeling pretty good about what I do for a living, and I am optimistic about the future. However, burnout is a real danger in IT, and it can have real effects on one’s health, happiness, and relationships. Tech Republic has an article about it. Why not read it, and take the burnout assessment quiz? It couldn’t hurt.

Wednesday, 2010-06-16

HELLAS Kickstart

Filed under: Gaming — bblackmoor @ 15:08

HELLAS Princes Of The UniverseFrom the West End Games Fan Site forum:

Princes of the Universe Needs you!!!

PREVIEW SAMPLE
http://www.godsendagenda.com/art/PotU_Sample.pdf

HELLAS was never intended to be just a single role-playing game — from the very start we had planned five books, and the second one even had a name: Princes of the Universe (after the Queen song). This book would expand the HELLAS universe in new and exciting ways, allowing players to see who the movers and shakers of the HELLAS universe were, both heroic and villainous.

As with HELLAS, we had planned Princes of the Universe (and, indeed, all the books in the series) to be an experience — full color, high-quality artwork, glossy cover, the works — and so POTU was designed that way from the very start. It’s truly a sight to behold.

That’s where you come in.

The number one thing you can do to help is spread the word. When you visit gaming sites and forums drop the HELLAS name and talks about your experience with the book. Direct people who may be interested in a good sci-fi game to the webpage and to the Kickstarter site.

With your help, we will be able to print Princes of the Universe in the way it deserves to be printed: in full color. All we’re asking is for your help and support now. If we can get enough support before our deadline, we’ll be able to augment our current printing funds with your added money and print our book in color.

We’re not asking you to spend more than you would normally spend for the book, but if you want to then we’re offering additional benefits for additional pledges, as you can plainly see on the Kickstarter page.

Here is the link http://kck.st/aZUGdU

Thanks for your help.

I wish these guys the best of luck. Publishing a role-playing game and breaking even (much less making a profit) is much more difficult now than it was back in the mid-1990s. They will need all the help they can get.

Tuesday, 2010-06-15

Blurb for ZeroSpace

Filed under: Gaming — bblackmoor @ 14:31

I want to run a gritty science fiction game or a modern fantasy game, using d6 Space, d6 Fantasy, and/or d6 Adventure. If I run the modern fantasy game, it’ll be in my Rough Magic setting. If it’s a science fiction game, I want to make up a new setting. I am tentatively calling it ZeroSpace. Here’s a blurb:

The Thousand Worlds are at war, and have always been at war: with the Veejhad, the Shi, and countless other enemies. Some are human. Some are not. Some are powerful. Some are hardly even worth mentioning. Some are outside of the Imperium. Some are within. Still, the wars rage on, as they always have, and they always will, using weapons that can destroy planets and viruses that selectively infect family members of known dissidents.

But that is far away. If you have seen combat, it was at least a couple of years ago.

The people of the Thousands Worlds are privileged beyond imagining. For the wealthy and the powerful, there is no disease, no hunger, no death, and no wish unfulfilled.

But you are neither wealthy nor powerful. You have known both hunger and disease, and no regen tank, clone bank, or offline personality backup will replace you when you die.

You are a member of the Imperial Grand Survey, part of the skeleton crew of Remote Observer Station 1AC5, a sensor array pointed into the darkness at the edge of the Outer Rim.

You see a supply ship every six months. The most recent was two months ago.

Your assignment is for five years. You have at least two years to go.

You aren’t going to make it to five.

Sunday, 2010-06-13

Whatever happened to West End Games?

Filed under: Gaming — bblackmoor @ 18:05

d6 SpaceI recently stumbled across a number of free-to-download game books published by West End Games (such as d6 Space). On flipping through them, I thought, “Hey: this is actually pretty cool.”

So I spent some time looking around for source material. I did find a bit (d6 Space Ships), but no setting material or adventures or anything like that. So I looked around for West End Games’ web site, only to discover that http://www.westendgames.com/ is no longer online.

Gone? Just… gone? How very odd. So I turned to that fickle friend, Wikipedia, and read the whole sad story of West End Games. Such a shame.

More’s the pity. On reading d6 Space, I got to thinking that this might be a palatable compromise between extremely rules-light games (like my neglected stepchild, Jazz) and more mechanically complex games like Mutants & Masterminds (which I like very much, but I confess the mass of game mechanics weighs heavily on me). I even wondered if it might be worth dusting off my affectionately misbegotten cyberpunk-immortal pastiche, Legacy: War Of Ages, revising it and rewriting it using the Opend6 game system. Or, heck, maybe even writing something altogether new….

But, alas, it appears that these d6 books are, like Legacy, no more than the weathered artifacts of a game company that strut and fret its hour upon the stage, and then was heard no more.

Here’s to you, West End Games. You rose higher, and fell further, than Black Gate Publishing ever did.

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