[x]Blackmoor Vituperative

Wednesday, 2014-05-28

Facebook vs. Google+: a comparison of conversations about gaming

Filed under: General — bblackmoor @ 10:18

I recently posted the following question/comment to both a Facebook RPG group and a Google+ RPG group, to see if there would be any substantial difference in the quantity and quality of the resulting conversation. This was not a “troll” post, in so far as 1) the post accurately described my opinion, and 2) I was careful not to denigrate the games or the people who wrote them (in fact, I complimented the games, and those compliments are sincere). However, I did choose this topic because I hoped that it would spark a conversation, and I did deliberately phrase my initial post in a manner intended to elicit a polarized response. So take that for what it’s worth.

So… transhumanist games. On the one hand, Eclipse Phase and Nova Praxis look like well-made games with interesting settings. The skill and the creativity of the authors are admirable. On the other hand, a core premise of these games is that people will willingly — even routinely — commit suicide in the process of having some sort of copy of themselves made. I just can’t fathom any sane person ever doing that.

Even if you could have a duplicate of yourself made, why would the real you bother killing yourself? I can’t think of anyone other than a “suicide bomber” — someone willing to die for a cause — who would be willing to undertake such a thing. It’s madness. The closest comparison I can think of is Paranoia, but as crazy as Paranoia is, it doesn’t feature people routinely dying on purpose in order to activate their next clone.

As the conversations progressed, I kept my contributions to each conversation as similar as possible, in order to keep the experiment as unbiased as possible.

The Google+ post received 10 responses (excluding mine), from 4 people. The first response began with the sentence, “This is a lack of imagination on your part.” That generally sums up the tone of the responses on Google+: adversarial, and not focused on gaming at all.

The Facebook post received 41 responses (excluding mine), from 16 people. The first response began with the sentence, “People aren’t always logical.” This generally sums up the tone of the responses on Facebook: conversational, and focused on the characters in the setting. The Facebook conversation also branched out into the themes and genres of the games I referred to in my initial post, particularly Eclipse Phase, which I was reminded was a horror game.

Draw your own conclusions.

P.S. As a result of the conversation on Facebook, my own attitude toward playing these “transhumanist” games (particularly Eclipse Phase) has definitely changed. I can see myself actually playing in them now.

Sunday, 2014-05-25

Paper Moon and True Grit

Filed under: Movies — bblackmoor @ 21:49
True GritToday’s film festival featured two classic films featuring young, strong, female protagonists: Paper Moon and True Grit. In both of these films, the young female protagonist stares down male protagonists much older and ostensibly much more experienced than she is. I’m not sure why I have a soft spot for iron-willed, steely-eyed young female protagonists, but I clearly do.I love the dialog in True Grit. It’s almost Shakespearean in its rhythms.

Saturday, 2014-05-24

Campaign Cartographer Tutorials by Joe Sweeney

Filed under: Gaming,Software — bblackmoor @ 12:33

Campaign CartographerI purchased Campaign Cartographer years ago, and have purchased many of the Annuals and add-ons from ProFantasy, yet I have never made the time to actually learn to use the program. I intend to change that. This is a list of tutorials by Joe Sweeney. Unfortunately, YouTube makes it difficult to view these tutorials in order, so I have compiled this list for my own reference. This list is based on a blog post by Mike Summers.

Setting Up Your Mapping Environment

Note 1: When you install Campaign Cartographer, right click on CC3Setup.exe and choose Run as administrator (don’t just use an Admin account).

Note 2: Do not install Campaign cartographer under “Program Files” or “Program Files (x86)”. Doing so will make it more difficult to add or modify symbol libraries later. I suggest that you install CC3 under “C:\Profantasy\CC3\”.

Part 1: Installation of CC3 and patches [2009-09-22]
Part 2: Installing DD3 [2009-09-22]
Part 3a: Installing Legacy CC2 add-ons to CC3 [2009-09-24] (superseded by Cosmographer 3)
Part 3b: Installing the CSUAC files [2009-12-17] (superseded by these instructions)

Overland Mapping with Campaign Cartographer

Part A: Introduction [2008-09-15]
Part B: New Maps and Creating Land [2008-11-02]
Part C: Contours [2008-11-02]
Part D: Automate Artistic Talents with Sheets [2008-11-02]
Part E: Adding Mountains with the Symbols Function [2008-11-02]
Part F: Adding Rivers [2008-11-02]
Part G: Vegetation [2008-11-02]
Part H: Rivers using Sheets and Effects [2008-11-02]
Part I: Structures using Symbols [2008-11-02]
Part J1: Text [2008-11-04]
Part J2: Text [2008-11-04]
Part K: Borders and Political Symbols [2008-11-04]
Part L: Handout Maps [2008-11-04]
Part M: Handout Maps, part 2 [2008-11-04]
Part N: Finishing Up [2008-11-04]

Mapping an Entire Fantasy World with Fractal Terrains and Campaign Cartographer

Part 1: The Basics [2010-04-05]
Part 2: Outputting Multiple Maps at Different Levels of Scale [2010-07-26]
Part 3: Customizing Exported Maps [2010-08-02]

Dungeon Mapping with Dungeon Designer

Tutorial 1a: Basics [2008-11-04]
Tutorial 1b: Basics [2008-11-04]
Tutorial 1c: Basics [2008-11-04]
Tutorial 2a: Making a Battlemap [2008-12-02]
Tutorial 2b: Making a Battlemap [2008-12-02]
Tutorial 3a: Advanced Techniques [2009-01-12]
Tutorial 3b: Advanced Techniques [2009-01-13]
Tutorial 3c: Advanced Techniques [2009-01-13]
Tutorial 3d: Advanced Techniques [2010-01-31]
Mapping Dungeons, Part 1 [2013-08-18]
Mapping Dungeons, Part 2: Traps and Secret Rooms [2013-08-19]
Mapping Dungeons, Part 3: Grids [2013-08-20]

Battle Tiles

Essentials Part 1 (The New Templates) [2009-12-07]
Essentials Part 2 (Finishing Your First Room) [2009-12-07]
Essentials Part 3 (Printing) [2009-12-07]
The Crypt – Part 1 (The Entrance & Multipoly Tool) [2009-12-09]
The Crypt – Part 2 (Inner Walls & Adding Symbols) [2009-12-09]
The Crypt – Part 3 (Complex Room with Curved Alcoves) [2009-12-09]
The Crypt – Part 4 (Manually Drawing Walls) [2009-12-10]
The Crypt – Part 5 (Creating Secret Layers) [2009-12-10]
The Crypt – Part 6 (Last Two Rooms & Putting it All Together) [2009-12-10]
Raised Floors [2009-12-13]

Old School D&D Mapping

Part 1 [2013-02-15]
Part 2: Control Points [2013-02-20]
Part 3: Varicolor [2013-02-26]
Part 4: Exporting a Symbol Catalog [2013-02-27]
Part 5: Using Your New Symbols [2013-03-04]
Part 6: Creating Mapping Tools [2013-03-19]
Part 7: Create a Tool That Creates Floors and Walls [2013-03-20]
Part 8: Automating Grids [2013-04-04]

Starship Design and Mapping using Campaign Cartographer and Cosmographer

Part 1 [2010-12-26]
Part 2 [2010-12-26]

Star System Maps using Campaign Cartographer and Cosmographer

Part 1 [2011-01-15]
Part 2 [2011-01-15]
Part 3 [2011-01-16]
High-Space System Mapping Tutorial [2013-08-06]

High Space Battlemaps

Part 1: Creating A Guide Map [2012-06-19]
Part 2: Mapping the Command Deck [2012-06-19]
Part 3: Mapping The Bridge [2012-06-19]
Part 4: Printing and Outputting Maps for Play [2012-06-19]

Symbol Management

Changing the Size of Symbols [2010-03-31]
Creating custom symbol catalogs from PNG files [2012-06-01]
Attaching custom symbol catalogs to mapping buttons in Campaign Cartographer [2012-06-01]
Importing PNG files [2013-07-10]

Techniques

Aligning side view and floor plans [2013-01-26]
Understanding Layers and Sheets in Campaign Cartographer [2013-03-07]

Mapping Master Class for Campaign Cartographer

Sheets and Effects, Part 1 [2010-12-31]
Sheets and Effects, Part 2 [2011-01-01]
Sheets and Effects, Part 3 [2011-01-12]
Sheets and Effects, Part 4 [2011-01-12]
Sheets and Effects, Part 5 [2011-01-13]
Sheets and Effects, Part 6 [2011-01-13]

Speed Mapping

Creating an Sino-Block Orbital [2013-03-06]
Treasure Map [2014-01-22]
Into the Remnant [2014-01-26]
Creating a draft Dieselpunk Star Map [2014-01-27]
Creating a Space Station Construction Symbol Library [2014-01-31]

Thursday, 2014-05-15

Django Unchained

Filed under: General — bblackmoor @ 22:02
Django Unchained

Susan and I just watched Django Unchained. Wow. This is officially my favorite Quentin Tarentino movie, and it makes me want to go back and re-watch a bunch of my favorite spaghetti westerns.