SheVaCon follow-up
The game went pretty well. They were a rambuncious lot. Of the five players, only one had ever played a Hero System game before, and that had been years ago. The only problem I had in explaining the game system was the “to hit” roll. That is the single most-used mechanic in the system, and it’s too complicated. I am going to start using the alternate which I first saw (if I recall correctly) in Champions: The New Millenium.
OCV + 3d6 must meet or exceed DCV +10
I have resisted using this mechanic up to now because I am, in general, extremely reluctant to change anything. There must be a compelling case for a house rule. I think this is a compelling case. The standard way of resolving combat is a huge hurdle for new players. The above mechanic is functionally equivalent, and much easier for new players to grasp.
Anyway, the game went pretty well. Everyone seemed to have fun. I’ll write up a full con report in a day or so. I am technically still on vacation, even if the snow did screw up our plans for the rest of the week.