[x]Blackmoor Vituperative

Saturday, 2012-05-05

Bulletproof Blues: Barrier

Filed under: Gaming — bblackmoor @ 19:03

Bulletproof Blues coverMore from Bulletproof Blues: Barrier. As Hedwig says, ain’t much of a difference between a bridge and a wall.

Barrier

Activation: Attack
Task roll: Power
Target: Radius
Range: Ranged
Cost: 1 character point per rank

Barrier permits the character to create walls and simple geometric shapes made of a particular force or substance. The specific type of force or substance must be chosen when this power is purchased. Some typical examples are air, earth, fire, water, light, darkness, force fields, electricity, magnetism, gravity, cloth, and plants. The player can pick any force or substance they like, subject to the GM’s approval.

Creating a simple shape with Barrier (a wall, dome, cube, and so on) requires a challenging Barrier task roll (task difficulty 12). Creating more complex shapes requires a more difficult task roll, with the task difficulty set by the GM based on the complexity of the desired shape. For example, a “T” or “W” or other angular shape would require a demanding Barrier task roll (task difficulty 15), while an intricate labyrinth would require a frustrating Barrier task roll (task difficulty 18).

The maximum length or circumference of the barrier is based on the rank of the power. Find the rank of the power in the Benchmarks table, and look up the value in the “Affects” column. This is the maximum length or circumference of the barrier the character may create.

The Barrier has Endurance and protection value (PV) equal to the rank of the power. If the character has expertise with the power and rolls an extreme success, then the Barrier created is significantly tougher (+3 Endurance). If the damage rating of an attack is less than or equal to the protection value of the Barrier, the attack bounces off harmlessly and the Barrier is undamaged. If damage from an attack exceeds the Barrier’s protection value, the remaining damage is subtracted from the Barrier’s Endurance, and the attack makes a hole in the barrier large enough for a normal person to walk through. If the Endurance of the Barrier is reduced to zero, the Barrier is destroyed: it crumbles, dissolves, or fades away, as appropriate.

A Barrier may also be used to support weight, as a bridge, support column, or other such structure. Find the rank of the power in the Benchmarks table, and look up the value in the “Lifts” column. This is the maximum weight which the Barrier can support. If the load on the Barrier exceeds this weight, the Barrier loses 1 Endurance each round that the weight on it exceeds its lifting capacity.

If a Barrier is not attacked or damaged, it will normally remain in place until the end of the scene, after which it crumbles, dissolves, or fades away, as appropriate.

Enhancements

Permanent: The Barrier is relatively permanent. It does not dissolve at the end of the scene, and will remain in place until destroyed. +1 character point