[x]Blackmoor Vituperative

Thursday, 2012-05-10

Bulletproof Blues: Combination

Filed under: Gaming — bblackmoor @ 21:12

Bulletproof Blues coverMore from Bulletproof Blues: Combination. This power was invented by my old friend Phill Ash, back in the mid-to-late 1980s when we used to play Champions. He called it “Gestalt”, but I like the name “Combination” better.

Combination

Activation: Activated
Task roll: —
Target: Personal
Range: Touch
Cost: 1 character point per rank

Combination permits several characters to merge into a single larger and more powerful character. Every character wishing to combine must have the Combination power, and the maximum number of characters who may combine is equal to the lowest rank of Combination among them. Activating Combination takes one standard action, and requires the characters to all be touching each other. In addition to being more massive, the combined character has Brawn, Prowess, and Invulnerability (if any) equal to the highest rank of any of the combined characters, plus one rank for every combined character after the first.

Example:

Moe, Larry, and Curly each have rank 3 Combination. Moe has Brawn 3 and Prowess 2. Larry has Brawn 2 and Prowess 4. Curly has Brawn 2, Prowess 1, and rank 2 Invulnerability. When Moe, Larry, and Curly combine, they form the mighty Stoopendigous, who has Brawn 5 (Moe’s rank 3, plus 2 more for Larry and Curly), Prowess 6 (Larry’s rank 4, plus 2 more for Moe and Curly), and rank 4 Invulnerability (Curly’s rank 2, plus 2 more for Moe and Larry).