H.P. Lovecraft, the heroic nerd
That the work of H.P. Lovecraft has been selected for the Library of America would have surprised Edmund Wilson, whose idea the Library was. In a 1945 review he dismissed Lovecraft’s stories as “hackwork,” with a sneer at the magazines for which they were written, Weird Talesand Amazing Stories, “where…they ought to have been left.”[1] Lovecraft had been dead for eight years by then, and although his memory was kept alive by a cult— there is no other word—that established a publishing house for the express purpose of collecting his work, his reputation was strictly marginal and did not seem likely to expand.
Since then, though, for a writer who depended entirely on the meager sustenance of the pulps and whose brief career brought him sometimes to the brink of actual starvation, whose work did not appear in book form during his lifetime (apart from two slender volumes, each of a single story, published by fans) and did not attract the attention of serious critics before his death in 1937, Lovecraft has had quite an afterlife. His influence has been far-reaching and, in the last thirty or forty years, continually on the increase, if often in extraliterary ways. Board games, computer games, and role-playing games have been inspired by his work; the archive at hplovecraft.com includes an apparently endless list of pop songs—not all of them death metal —that quote or refer to his tales; and there have been around fifty film and television adaptations, although hardly any of these have been more than superficially related to their sources.
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